Aims of the Subject

  •   Empower students with the knowledge, skills, and mindset necessary to thrive in a rapidly evolving world.
  •   Foster a multidisciplinary approach that integrates science, technology, engineering, arts, and mathematics.
  •   Cultivate critical thinking, creativity, collaboration, and resilience.
  •   Utilize innovative teaching methods and experiential learning opportunities.
  •   Nurture curious minds and ignite a passion for exploration.
  •   Equip students with the tools they need to become lifelong learners and problem solvers.
  •   Prepare students to confidently navigate the challenges and opportunities of the 21st century


Introduction of curriculum

     Integrate the learning content and progress that students encounter in their morning lessons.
     Starting from the Primary 1 , students will be nurtured in their curiosity, problem-solving abilities,
      and creativity through a process of “Discover, Explore, Apply, Create”


For P.1 – P.2:

  •  The curriculum aims to foster students’ understanding of fundamental science
    concepts and develop their skills in mathematics and art.
  •  It also focuses on cultivating basic computational thinking abilities.
  •  Engaging activities and hands-on experiences are incorporated to facilitate
    learning and ignite curiosity, providing a solid foundation in STEAM subjects.
  •  Students are encouraged to apply problem-solving skills and critical thinking at a
    level appropriate for their age.
  •  The curriculum emphasizes the expression of creativity and the cultivation of
    interest in STEAM fields.


For P.3 – P.6:

  • The curriculum aims to foster the development of teamwork and communication
  • It also focuses on developing students’ collaborative skills, inquiry-based thinking,
    learn independently and proactively.
  • Students engage in in-depth study of topics through project-based approaches.
  • Critical thinking and problem-solving skills are further developed.
  • Students are encouraged to take ownership of their learning and become active


Through the STEAM approach, students are exposed to multiple content areas within
a single lesson. We are not changing what we are teaching, we are changing how we
are teaching it.

Plants drinking water

Mystery boxes

Making Slime

Strong shapes

Longest chain

Greeting Card

DIY Pedometer

Mini Basketball Launcher

R.B.P. Car and Smart Traffic Lights

Recommended Websites


P.1-P.2 Babble dabble do connecting through creativity 

Little bin little hands

Left brain craft brain

P.3-P.6 Teach Engineering
STEAM Education


Education Bureau – STEAM examples